Comprehensive AI education guidance for parents and children, making learning safer and more effective

Three triggers that justify a paid AI subscription for a child, three that only feel like triggers, and the cheaper moves to try first.

A twenty-minute look at a school-issued laptop or tablet: what is on it, what your child can reach, and the three things worth an email tonight.

Age is the weakest predictor of whether a child can use AI on their own. Four observable signs, what each one means, and the move when it is missing.

Companion AI remembers your child, misses them, and never disagrees. The four signs that tell an imaginary friend from a replacement, and what to say.

Three stages, not one skill. How to tell which one your child is actually in, one exercise for each, and the failure mode that comes from skipping the middle.

You asked the school about AI and got an answer that sounded fine. Most school AI answers are true and incomplete at once — here is how to tell which parts matter.

A complete 90-minute workshop that ends with an 8-page picture book you can print. Your child writes it; the AI only draws.

An hour-long workshop producing a real 2-3 minute song with words your child wrote. The AI composes and performs; the child writes and directs.

Twenty minutes of training an AI teaches more than a year of using one. Build a gesture recogniser, then deliberately break it three times.

Your child does not request a game — they design it. They write the rules and the world; the AI is the engine that runs them.

The smallest complete story a person can make. Fifteen creative decisions, one printed comic with your child’s name on it.

A five-minute audio episode with your child as host. No equipment beyond a phone; the AI helps with exactly one thing — preparing good questions.